![stronghold 3 stronghold 3](https://www.game-ost.com/static/covers_soundtracks/1/0/105140_823909.jpg)
The chance of the portal being completely pre-filled is one in a trillion (1:1,000,000,000,000 or 10 -12). Each portal frame has a 10% chance to generate containing an eye the average number of portal frames found prefilled is 1.2. Only one per stronghold, and it is never within 5 rooms of the starting staircase. In most cases, this room cannot be overwritten by other structures generated around it.
![stronghold 3 stronghold 3](https://applegamebox.net/uploads/posts/2014-07/1406068289_stronghold_3_the_campaigns_applegamebox.net-1.jpg)
Stronghold 3 windows#
There are two pools of 3 lava sources in the front sides of the room and a bigger lava pool of 9 below the end portal, and 16 windows of 2 iron bars in the room, with the entrance, always being a gate. End portal room: Contains an end portal and a silverfish spawner.If a portal room is not generated, the generation is redone.
![stronghold 3 stronghold 3](https://cdn.cloudflare.steamstatic.com/steam/apps/47400/ss_801970f8fe0b91a68c777c3f3473c38d40ceeb67.1920x1080.jpg)
Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and 112 blocks horizontally. Sometimes, doors can be sealed off by stone bricks, resulting in "secret doors", usually occurring with 5-way crossings. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure. Rooms may have exits to other room pieces or dead-end "exits" into stone. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with buttons), or a 3×3 opening with a gate of iron bars along the top and sides. Strongholds feature various types of main rooms. In generated chest corridors and storerooms, dispersed chests containing a variety of loot can be found. Stairs that generate within these structures include stone brick and cobblestone stairs, but not their mossy variants. Strongholds are lit by enough torches to provide visibility in most areas, though not enough to suppress mob spawns.
Stronghold 3 cracked#
Infested cracked stone bricks and infested mossy stone bricks do not generate, unless silverfish enter these blocks. They contain several doors and rooms made mostly of stone bricks (45%), mossy stone bricks (30%), cracked stone bricks (20%) and infested stone bricks (5%).